![]() ![]() If you’ve completed a wave for the first time, you’ll get a piece of gear or an infusion to upgrade your statistics. ![]() You can also spend your cash for an extra life, which allows you to keep playing without penalty, should you be killed during a wave. You’ll be returned to a central room with vending machines that sell weapon upgrades and tonics for cash. In between waves, like I mentioned, you can upgrade your weapons and tonics. There’s ample cover, and plenty of useful tears that Elizabeth can open for you that can save your hair in the nick of time. They’re not a free win, and enemies will be more than happy to use them to assault secluded positions. You might have hated the skylines in Bioshock Infinite, but the first arena makes use of them in a simple figure eight pattern that gives you aerial command, but leaves you open to attack. Without a storyline or narrative explanation to put you in the combat, Clash in the Clouds’ designers were free to craft arenas that are tuned to perfection. There are also Blue Ribbon Challenges, in which you will be instructed to complete the wave under restrictions, such as “Skyline Strikes Only” or “Only use zoomable weapons while they are zoomed in.” These Blue Ribbon Challenges are optional but earn large amounts of additional cash if completed and also unlock an Achievement or Trophy. You also earn cash for head/heartshots, looting enemies, and other stylish kills. Each wave has more cash: Wave 1 might give you $5 a kill, Wave 2 may give you $10, and so on. Killing enemies earns you cash, which you can use for upgrades between waves. When you begin the wave, you’ll see how many enemies you have left to kill before the wave ends. You’ll also have 4 tonics to start with, with the other four available for purchase. Thankfully, you’ll know ahead of time what kind of enemies you’ll be facing, and you’ll have your choice any of any two weapons to battle them with. After this, you’ll dive into the fray and fight a wave of enemies. You’ll start by selecting one of four arenas one is available from the start, but you’ll have to unlock the other three. If I were to place the difficulty of this DLC, I’d say it starts off somewhere between Normal and Hard. It has no selectable difficulty component like the main campaign of Bioshock Infinite does, though the challenge does ramp up nicely. A SlugfestĬlash in the Clouds has no story components it’s 100% fighting. Right at the end of the month, we got not only the trailer for the two-part Bioshock Infinite campaign DLC Burial at Sea, but we also got the combat-focused Clash in the Clouds, which didn’t get much of a trailer because it released that same day. After that, a whole lot of nothing, but then rumors swirled that an announcement would be made in July. Irrational Games vowed to not work on DLC until Bioshock Infinite shipped. The radio silence on the DLC for Bioshock Infinite was deafening. ![]()
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